
Course Planner
– Langara College
Role
Lead Product Designer
This guide defines the visual language, design style, and principles that shape a clear and consistent brand experience, no matter the team or area of expertise.
At its core, Redo is about precision and clarity—just like our mission to correct financial errors and optimize balance sheets. This guide lays out the essential design standards that bring our brand to life, from our color system and typography to accessibility benchmarks and documentation.
Whether you're designing for digital platforms or printed materials, these guidelines ensure every touchpoint reflects the trust and efficiency at the heart of Redo.
Contents
07
Challenges
01
Target Users
GOAL
Reduce repetitive inquiries and manual spreadsheet management
PAIN POINTS
GOAL
Plan courses efficiently while meeting graduation and visa requirements
PAIN POINTS
02
Initial Thinking
We aimed to design an intuitive, self-service planner that would:
RESEARCH METHODS
03
Design Process
04
Discovers
We aimed to design an intuitive, self-service planner that would:
Incorrect Usage

05
Iterations
Iteration 1 – Term Board Layout
BEFORE




A horizontal board became unreadable as the number of enrolled terms grew.
AFTER

Redesigned as a vertical scrolling board, scalable for long-term planning and easier term-to-term comparisons.
Iteration 2 – Stream Switching
BEFORE

Students who switched between Designer and Developer streams mid-program had difficulty adjusting their plans.
AFTER

Enabled per-term stream switching within the curriculum repository, allowing flexible adjustments without restarting the plan.
Iteration 3 – Default Ideal Schedule
BEFORE

Students felt lost when starting a new plan, not knowing where to begin.
AFTER

Students felt lost when starting a new plan, not knowing where to begin.
Iteration 4 – Mobile Interaction
BEFORE



Drag-and-drop interactions were frustrating and error-prone on mobile.
AFTER




Replaced with a tap-to-select interaction, and added information icons to display course details without overwhelming the small screen.
Iteration 5 – Visual Requirement Feedback
BEFORE

Students often missed unmet requirements until it was too late.
AFTER

Introduced background color changes and toast notifications to visually alert users when prerequisites or requirements were not satisfied.
06
Features
07
Challenges
06
Impact
06
Takeaways
Connect with me to explore your project's potential.

Course Planner
– Langara College
Role
Lead Product Designer
This guide defines the visual language, design style, and principles that shape a clear and consistent brand experience, no matter the team or area of expertise.
At its core, Redo is about precision and clarity—just like our mission to correct financial errors and optimize balance sheets. This guide lays out the essential design standards that bring our brand to life, from our color system and typography to accessibility benchmarks and documentation.
Whether you're designing for digital platforms or printed materials, these guidelines ensure every touchpoint reflects the trust and efficiency at the heart of Redo.
Contents
01
Target Users
GOAL
Reduce repetitive inquiries and manual spreadsheet management
PAIN POINTS
GOAL
Plan courses efficiently while meeting graduation and visa requirements
PAIN POINTS
02
Initial Thinking
We aimed to design an intuitive, self-service planner that would:
RESEARCH METHODS
03
Design Process
04
Discovers
From research, we identified core issues::
Incorrect Usage


05
Iterations
Iteration 1 – Term Board Layout
BEFORE




A horizontal board became unreadable as the number of enrolled terms grew.
AFTER

Redesigned as a vertical scrolling board, scalable for long-term planning and easier term-to-term comparisons.
Iteration 2 – Stream Switching
BEFORE

Students who switched between Designer and Developer streams mid-program had difficulty adjusting their plans.
AFTER

Enabled per-term stream switching within the curriculum repository, allowing flexible adjustments without restarting the plan.
Iteration 3 – Default Ideal Schedule
BEFORE

Students felt lost when starting a new plan, not knowing where to begin.
AFTER

Displayed an ideal sample schedule by default to provide clear guidance from the start.
Iteration 4 – Mobile Interaction
BEFORE



Drag-and-drop interactions were frustrating and error-prone on mobile.
AFTER




Replaced with a tap-to-select interaction, and added information icons to display course details without overwhelming the small screen.
Iteration 5 – Visual Requirement Feedback
BEFORE

Students often missed unmet requirements until it was too late.
AFTER

Introduced background color changes and toast notifications to visually alert users when prerequisites or requirements were not satisfied.
06
Features
07
Challenges
08
Impact
09
Takeaways
Connect with me to explore your project's potential.

Course Planner
– Langara College
Role
Lead Product Designer
The Course Planner was developed for the Web and Mobile Design & Development (WMDD) program at Langara College. Previously, coordinators relied on spreadsheets to guide students through academic planning. This method was time-consuming, error-prone, and led to frequent student inquiries about prerequisites, co-requisites, and credit requirements.
The product aimed to reduce administrative workload while empowering students to plan their courses independently. Its success in WMDD led to adoption across other programs at Langara College.
Contents
01
Target Users
GOAL
Reduce repetitive inquiries and manual spreadsheet management
PAIN POINTS
GOAL
Plan courses efficiently while meeting graduation and visa requirements
PAIN POINTS
02
Initial Thinking
We aimed to design an intuitive, self-service planner that would:
RESEARCH METHODS
03
Design Process
04
Discovers
From research, we identified core issues::
Original planning resources


05
Iterations
Iteration 1 – Term Board Layout
BEFORE




A horizontal board became unreadable as the number of enrolled terms grew.
AFTER

Redesigned as a vertical scrolling board, scalable for long-term planning and easier term-to-term comparisons.
Iteration 2 – Stream Switching
BEFORE

Students who switched between Designer and Developer streams mid-program had difficulty adjusting their plans.
AFTER

Enabled per-term stream switching within the curriculum repository, allowing flexible adjustments without restarting the plan.
Iteration 3 – Default Ideal Schedule
BEFORE

Students felt lost when starting a new plan, not knowing where to begin.
AFTER

Displayed an ideal sample schedule by default to provide clear guidance from the start.
Iteration 4 – Mobile Interaction
BEFORE



Drag-and-drop interactions were frustrating and error-prone on mobile.
AFTER




Replaced with a tap-to-select interaction, and added information icons to display course details without overwhelming the small screen.
Iteration 5 – Visual Requirement Feedback
BEFORE

Students often missed unmet requirements until it was too late.
AFTER

Introduced background color changes and toast notifications to visually alert users when prerequisites or requirements were not satisfied.
06
Features
07
Challenges
08
Impact
09
Takeaways
Connect with me to explore your project's potential.